123 Royalty-Free Audio Tracks for "Digital Processing"

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00:06
110 bpm, c notes, middle c, with a 1/4 wobble, half as sine, half as sawtooth descending, with random sounds and filters. Compressed a bit to give ti the full sound. Useful for games or music.
Author: Spankmyfilth
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01:28
This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Author: Kurd
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00:06
110 bpm, c notes, middle c, with a 1/4 wobble, half as sine, half as sawtooth descending, with random sounds and filters. Compressed a bit to give ti the full sound. Useful for games or music.
Author: Spankmyfilth
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00:41
A cataclystic, "buildup" sound effect resulted from extreme manipulation from two digital audio workstations - fl11 and reaper. The base sample was a public domain sound of a roland d50-esque sounding element which was heavily edited using volume-scaled automation, reverberation, pitch-shifting, transpositioning and trimming audio.
Author: Magnuswaker
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00:08
Glitch effect made with fl studio. You can use my sounds freely. It would be great if you credit me. Leave a comment and tell me for which project you used it. Daniel lucas, danlucaz. 2021.
Author: Danlucaz
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00:31
While outputting a file of sound effects, i ended up with a severely corrupted file. Playback results include incessant shrieking and slight pitch alterations. To create more variety, i used a lowpass filter and long reverb.
Author: Newagesoup
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01:60
2023. 04. 07. Created from on of my existing samples using rx10,. It's always nice to hear what projects you use these sounds for. Let me know. ;-). One more thing. Maybe check out my links, perhaps you'll find something you like. :o). Fiverr: https://www. Fiverr. Com/cabled_mess.
Author: Cabled Mess
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02:27
Arturia microbrute synthesizer through guitar rig on low quality direct into the built-in tape deck. Cut in ocenaudio. It's always nice to hear what projects you use these sounds for. Let me know. ;-). Please also check out my pond5-profile for more:http://www. Pond5. Com/artist/cabled_mess.
Author: Cabled Mess
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00:30
A simple sine-generator piped through a slew of wacky effects automated with randomized lfos. I added some cabinet emulation to give it a 'living room' feel but left it dry enough to add additional stereo/reverb processing. P. S. It loops cleanly. Software: bitwig studio.
Author: Starscade
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00:01
One of a series of heavily processed sounds of me ripping various objects off a sticky surface. I ran the original recordings through s-layer, the sample-mangling plugin from twisted tools, using the granular synthesis features to generate a range of distorted, robotic tones.
Author: Mrfossy
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05:01
Volume 1 of a new series, 5 minute recordings of me doing stuff with a certain effect/synth, or alternatively playing on my keyboard. Sample/modify/use however you want. Made with fl studio 12, edison, and xfer deltamodulator. If you use this in anything, please put it in the comments, me and other people may want to check it out!. .
Author: Ianstargem
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04:47
Created with a korg electribe 2 processed by a zoom multistomp ms-70cdr guitar multi-fx pedal, using the particle reverb. The manual states that it models the line6 m9 particle verb. Particle reverb. In this piece of audio the electribe only uses triangle oscillators. Here's a video showing the setup: https://youtu. Be/zytc4gofwmq. It's always nice to hear what projects you use these sounds for. Let me know. ;-). Please also check out my pond5 and unity asset store profiles for more:http://www. Pond5. Com/artist/cabled_messhttps://www. Assetstore. Unity3d. Com/en/#!/search/page=1/sortby=popularity/query=publisher:20154.
Author: Cabled Mess
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00:12
It is a recording made with the following instrument´s: 1. Tuperware plastic and spoon; 2. A steren brand microphone, steren amateur model, was used; 3. The recording was done using the pure data adc code, and the necessary code to make a sampler with [tabwrite ~]; 4. The recording was made with the audio interface provided by the tb-03 monophonic synthesizer and with the arduor 5 digital audio station; the processing instruments used to perform equalization, mixing and mastering, the so-called “eq arduor team” and “compressor arduor team” virtual instruments.
Author: Crystalmatrix
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00:18
It is a recording made with the following instrument´s: 1. Glass cup and spoon; 2. A steren brand microphone, steren amateur model, was used; 3. The recording was done using the pure data adc code, and the necessary code to make a sampler with [tabwrite ~]; 4. The recording was made with the audio interface provided by roland tb-03 monophonic synthesizer and with the arduor 5 digital audio station; the processing instruments used to perform equalization, mixing and mastering, the so-called “eq arduor team” and “compressor arduor team” virtual instruments.
Author: Crystalmatrix
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02:10
Picture yourself being abducted by a highly advanced alien race, you're trapped inside one of their crafts, being far far away from earth at this point, i guess this is a soundscape that reminds me of it, created by experimenting with various free plugins including dtblkfx and thesis2b, both amazing tools on their own, more than capable of giving you glitchy squelchy hi-tech sounds.
Author: Goacre
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00:01
Dont ask why this is named like that lol, made using a lot of layers but the fundamental of the snare is synthesized, distorted the first miliseconds of the sample to make an snappy transient and make it cut throught the mix. For the process i used analog modelled plugins such as exciters, tube saturators, preamps, coloring eqs, and compressors alongside with some digital modelled plugins such as camelcrusher, transient shaper and sliceeq both by kilohearts, the compressor mjucjr ny klanghelm to amplify the waveform of the sample and finally a clipshifter plugin, which i love it, to limit the snare aggresively.
Author: Panxozerok
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00:15
It is a recording made with the following instrument´s: 1. Pianito toy model n88e / hk-6015c from china; 2. A steren brand microphone, steren amateur model, was used; 3. The recording was done using the pure data adc code, and the necessary code to make a sampler with [tabwrite ~]; 4. The recording was made with the audio interface provided by the tb-03 monophonic synthesizer and with the arduor 5 digital audio station; the processing instruments used to perform equalization, mixing and mastering, the so-called “eq arduor team” and “compressor arduor team” virtual instruments.
Author: Crystalmatrix
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00:01
One of a series of heavily processed recordings i made using a hikari monos cv. It's a small, highly tweakable synthesizer that's great for drones, resonant pings, and all manner of dynamic electronic sounds. Using s-layer, the sample-mangling plugin from twisted tools, i focused on generating short, punchy impulses that leaned into the resonant character of the original monos recordings. These sounds might be useful for ui buttons, as well as designing modern-retro sounds for games.
Author: Mrfossy
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00:01
One of a series of heavily processed recordings i made using a hikari monos cv. It's a small, highly tweakable synthesizer that's great for drones, resonant pings, and all manner of dynamic electronic sounds. ‘slayer’ refers to s-layer, the sample-mangling plugin made by twisted tools. By layering, blending, and mulching the original monos recordings, i was able to get a range of sounds the are dynamic, punchy, and unabashedly stereo. These might be useful for edgy-sounding ui elements.
Author: Mrfossy
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16:54
Several years back my older brother stumbled upon a bunch of old family reel to reel films and sat down one evening to project them on a wall and digitize them. This is the sound of that process. What you can hear, i imagine, is the noise of the projector in the left channel and the sound of the reels in the right channel. I've been obsessed with the sounds of the infinite variation in old analog hardware. As a sound designer, that infinite variation is often sought after but rarely, or accurately, reproduced through digital files in various libraries. Of if they are, they're often too short to cover whatever scene i am trying to fill. On the surface it's just noise but if you listen closer it's this wonderful cacophony of overlapping and repeating sounds that are always looping but never quite identical on each rotation. It was ripped from youtube using audio hijack at 48khz/16bit, but due to youtube re-encoding things as youtube does, it's nowhere near the source. It's still, in my opinion, a sound worth sharing. Enjoy!.
Author: Theoddcastdark
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00:03
I made a synth snare sound by using deflemask to make it. I also did this with the synth kick sound, too. Do whatever you want with this (like sounds or music) and credit me if you want as pk superstar256 (in a fan project) or ismo-kun games (in a commercial project). Yes, you can use this in things that can make you money, just don't make money off of this sound of its entirety in unedited form. Author's notes: "i was thinking of processing this and the kick sound with distortion and bass boosting, but i decided to leave them unedited. ".
Author: Pksuperstar
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00:01
I made a synth kick sound by using deflemask to make it. I also did this with the synth snare sound, too. Do whatever you want with this (like sounds or music) and credit me if you want as pk superstar256 (in a fan project) or ismo-kun games (in a commercial project). Yes, you can use this in things that can make you money, just don't make money off of this sound of its entirety in unedited form. Author's notes: "i was thinking of processing this and the snare sound with distortion and bass boosting, but i decided to leave them unedited. ".
Author: Pksuperstar
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07:38
Created with a doepfer a-100 modular synthesizer sequenced by a korg sq-1 processed by a zoom multistomp ms-70cdr guitar multi-fx pedal, using the particle and hd reverb. Audio source is a self-resonating, modulated doepfer a-108 vcf8. The reverbs ran in series. The manual states that the particle reverb is based on the line6 m9 particle verb. Here's a video showing the setup: https://youtu. Be/5h-mblcybbo. It's always nice to hear what projects you use these sounds for. Let me know. ;-). Please also check out my pond5 and unity asset store profiles for more:http://www. Pond5. Com/artist/cabled_messhttps://www. Assetstore. Unity3d. Com/en/#!/search/page=1/sortby=popularity/query=publisher:20154.
Author: Cabled Mess
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